Düsseldorf [D-40225 Germany] 03/15/2013 - 03/17/2013
University Library (ULB Düsseldorf)
We cannot think of modern society without also thinking of video games. And we also cannot think of video games without thinking of history. The number of games featuring historical content is enormous and growing on a daily basis. This also includes top-selling titles of the games industry. For the science of history this automatically means that the presentation of historical content in those games has to be questioned as well as the conceptions of history they embody. The conference aims at providing grounded perspectives by the study of concrete examples from a clearly defined sample from the range of video games with historical background. Early modern history is to be the epochal focus. The strategies and staging mechanisms video games use to integrate history shall thus be clearly illustrated by examples as concrete as possible. This shall help to disclose the programs, mechanisms, and strategies video games use to integrate history and to construct recognisable historicity – and: if and why gamers accept them.
We do not want to to describe video games as deficient from the perspectives of established research agendas. We instead will try to respect the video game as a medium in its own right and to look into its momentums and intrinsic logics in a creative, innovative and constructive way but without relativising our scientific positions and methods, holding an open-minded yet critical distance.
The conference explicitly addresses not only historians but wants to reach out across all disciplinary boundaries.
Conference languages are German and English.
Everyone interested is welcome after registration per Mail via email@example.com. There are no conference fees.
09:30 – 09:50
Adam Chapman, Hull
The History Beyond the Frame: Off-Screen Space in Historical Videogames [ENG]
09:50 – 10:10
Josef Köstlbauer, Vienna
Playing History? [ENG]
10:10 – 10:40
10:40 – 11:00
VIII GAMING AND GAMES
11:00 – 11:20
Sinem Derya Kiliç, Mainz
Homo homini ludus? On the early modern philosophy of play and their relevance for virtual role playing [GER]
11:20 – 11:40
Andreas Fischer, Munich
Game in the game: carnival, assassination attempts and competition in Assassin’s Creed II [GER]
11:40 a.m. – 00:10 p.m.
00:10 – 01:30 p.m.
01:30 - 03:00 p.m.
Klagenfurt University / Alpen-Adria-Universität Klagenfurt
History Department / Institut für Geschichte
Abteilung für Neuere und Österreichische Geschichte
9020 Klagenfurt am Wörthersee
Tel./Phone: +43 463 2700 2233
Düsseldorf University / Heinrich-Heine-Universität Düsseldorf
History Department / Institut für Geschichtswissenschaften
Lehrstuhl für Geschichte der Frühen Neuzeit
Tel./Phone: +49 211 81 14520
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