Call for Papers: Game Studies, Culture, Play, and Practice Area
35th Annual Southwest Popular / American Culture Association Conference
February 19-22, 2014
Hyatt Regency Hotel and Conference Center
The Game Studies, Culture, Play, and Practice Area welcomes papers, panels, and other proposals on games (digital and otherwise) and their study and development. The Area is also offering a three hour workshop titled “Alternative Reality Games: Building and Playing” on the first day of the conference.
- PROPOSAL SUBMISSION -
Possible topics include (but are in no way limited to):
Advertising (both in-game and out)
Alternative reality games
Archiving and artifactual preservation
Design and development
Economic and industrial histories and studies
Educational games and their pedagogies
Foreign language games and culture
Game art/game-based art (including game sound)
Haptics and interface studies
Histories of games
MOGs, MMOGs, and other forms of online/networked gaming
Religion and games
Representations of race and gender
Representations of space and place
The rhetoric of games and game systems
Table-top games and gaming
Technological, aesthetic, economic, and ideological convergence
Theories of play
Wireless and mobile gaming
For paper proposals: Please submit a 250 word abstract and brief biographical sketch to the conference event management site: http://conference2014.southwestpca.org. Make sure to select the Game Studies, Culture, Play, and Practice topic area. The submission deadline is 11/1/2013.
For panel and other proposals: Feel free to query the Area Chair first (Judd Ruggill, Arizona State University, email@example.com). Panel and other proposals should also be submitted to the conference event management site and include the information requested for individual paper proposals, as well as a 100-word statement of the panel’s raison d’etre and any noteworthy organizational features.
As always, proposals are welcome from any and all scholars (including graduate students, independent scholars, and tenured, tenure-track, and emeritus faculty) and practitioners (developers, artists, archivists, and so forth). Also, unusual formats, technologies, and the like are encouraged.
- AWARD -
Graduate students accepted to present in this area may apply for the conference’s monetary Computer Culture and Game Studies Award. The full paper is due to the judges on 1/1/2014. For details on this award and the conference’s other awards for graduate students, see http://southwestpca.org/conference/graduate-student-awards/.
- WORKSHOP -
The Area Research Coordinator is pleased to announce this year’s Game Studies, Culture, Play, and Practice workshop, “Alternative Reality Games: Building and Playing.” Alternative Reality Games (ARGs) are, in effect, multi-mediated treasure hunts constructed in a cohesive storyline. They ask participants to solve clues, look for connections, collaborate with physical and virtual teams, and successfully employ multiple literacies. They are used in educational settings to teach communication, history, and even physical education. They are used in the public sphere for fun, community building and management, and brand development. This workshop will introduce ARGs, how to build them, and how to play or use them for either educational or community purposes.
The workshop is limited to 10 participants, and the goal is for participants to leave with a framework for implementation or to refine previous game-based pedagogies. The limited number of participants will ensure that everyone involved will get the time and attention they need. Those interested in participating in the workshop should email a 100-250 word statement of interest to the Area Research Coordinator (Jennifer deWinter at firstname.lastname@example.org) outlining what they are thinking about doing, so that the organizers can best prepare to meet the specific needs of the participants. Nota bene: There is no charge for the workshop (for registered conference presenters/attendees).
The submission deadline is 1/15/14.
- COLLABORATION & PUBLICATION OPPORTUNITIES -
The Game Studies, Culture, Play, and Practice Area is international in scope and emphasizes diversity, an openness to innovative approaches and presentations, and the energetic practice of post-conference collaboration and publication.
The Area Research Coordinator would like to note the following publication opportunities for this year’s participants:
1) “Computer Game Policy and the Shaping of Play” (tentative title): This is a collection of essays that arose out of the 2012 SW/TX PCA/ACA conference. The editors are soliciting submissions that critically engage with national, corporate, and educational policy on computer games. The editors are attending the conference. If you are interested in the CFP, please contact Steven Conway (Swinburne University of Technology, email@example.com) or Jennifer deWinter (Worcester Polytechnic Institute, firstname.lastname@example.org).
2) Carly Kocurek (Illinois Institute of Technology, email@example.com) and Sam Tobin (Fitchburg State University, firstname.lastname@example.org) are also soliciting for the following topic (due before the conference date). This special issue of Reconstruction seeks explorations of the world, practices, histories and possibilities of the Video Arcade and associated spaces in the 20th and 21st centuries. The Video Arcade has recently been described, in both popular and scholarly works, as “dead” and yet it retains a curious vitality and visibility. From Wreck it Ralph and TRON: Legacy to Dave & Buster’s and Barcade, the video arcade is at once both dead and alive, a topic both for misty-eyed backward glances and innovative entrepreneurial revival. This paradoxical state of affairs makes the arcade both a difficult and important object for scholarly inquiry, one that demands a diversity of approaches, methods and perspectives. We invite you to participate in the process of critically assessing the Video Arcade’s unique cultural position through this special issue. Please see the full CFP at http://sparklebliss.com/blog/?p=292.
For more information about these opportunities, or to discuss others, please email the Area Research Coordinator (Jennifer deWinter, email@example.com).
Judd Ruggill, Area Chair
Game Studies, Culture, Play, and Practice
Jennifer deWinter, Research Coordinator
Game Studies, Culture, Play, and Practice
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