Video games are traditionally theorized as a space for young, straight, white, male players. This panel seeks to explore the possibilities that emerge when we reimagine video games as radical spaces. The goal of this panel is to centralize the intersections between other modes of being (racial, queer, gendered, age-centered, disabled) in video games.
Looking for all video game related topics from all fields.
Please use the online PAMLA proposal submission form if you wish to submit as abstract.
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