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This issue of the journal RESET offers to reverse the currently dominant scientific perspective, focused solely on video games, and to study traditional game forms, their audiences, their content, their methods, in the Internet age. The challenge of this issue is to analyze online gaming in its social, historical and cultural dimensions, refusing to consider it, as is often done in the field of Game Studies, as a decontextualized, ahistorical object devoid of background.
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