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1st Global Conference
Videogame Cultures and the Future of Interactive Entertainment
| Location: | United Kingdom |
| Call for Papers Date: | 2009-02-06 (Archive) |
| Date Submitted: |
2008-12-12 |
| Announcement ID: |
165773 |
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1st Global Conference
Videogame Cultures and the Future of Interactive Entertainment
Friday 10th July - Sunday 12th July 2009
Mansfield College, Oxford, United Kingdom
Call for Papers
This inter- and multi-disciplinary conference aims to examine, explore and critically engage with the issues and implications created by the mass use of computers and videogames for human entertainment and focus on the impact of innovative videogame titles and interfaces for human communication and ludic culture. In particular the conference will encourage equally theoretical and practical debates which surround the cultural contexts within which videogames flourish.
Papers, presentations, workshops and reports are invited on any of the following themes:
1. Videogames and Gaming
Theories and Concepts of Gaming. Identifying Key Features and Issues.
2. Videogame Cultures
Emerging Practices in Online and Offline Gaming. The changing Role of the Player.
Social Dimension of Online Gaming and Presence in Virtual Worlds. Videogame Modifications, Modders and their Subcultures. Avatars and Identity.
3. Videogame Technologies and the Future of Interactive Entertainment
The Spatiology of Videogames and Virtual Worlds. Interaction, Interactivity and Collaboration in Videogames. The Role of Innovative Interfaces. Hard Core and Casual Gaming.
4. The History of Virtual Worlds and their Cultures
The Evolution of Gaming Communities. The Cult Videogames and Interfaces of the Past. The Pioneers of Virtual Worlds. The lost Genres.
5. The Relations between Cinema and Videogames
Crossmedia and Transmedia Approach to Videogames. Cutscene Production. Machinimation. Interactive Storytelling.
6. Art and Experimental Games
The Aesthetic Aspects of Videogames. Performative Use of Videogames. Mixed Reality Games. Net-Art.
7. Serious Games and Educational Use of 3-D Videogames and Virtual Worlds
Serious Games and Social Impact Simulations. Documentary Videogames. Edutainment. Case Studies on Educational Use of Videogames. Political Issues. Censorship.
Papers will be considered on any related theme. 300 word abstracts should be submitted by Friday 6th February 2009. If your paper is accepted for presentation at the conference, an 8 page draft paper should be submitted by Friday 5th June 2009.
300 word abstracts should be submitted to both Organising Chairs; abstracts may be in Word, WordPerfect, or RTF formats, following this order:
author(s), affiliation, email address, title of abstract, body of abstract
We acknowledge receipt and answer to all paper proposals submitted. If you do not receive a reply from us in a week you should assume we did not receive your proposal; it might be lost in cyberspace! We suggest, then, to look for an alternative electronic route or resend.
Joint Organising Chairs
Daniel Riha
Charles University
Prague,
Czech Republic
E-Mail: daniel.riha@ff.cuni.cz
Rob Fisher
Network Leader
Inter-Disciplinary.Net,
Freeland, Oxfordshire,
United Kingdom
E-Mail: gc@inter-disciplinary.net
The conference is part of the ‘Critical Issues’ series of research projects run by ID.Net. It aims to bring together people from different areas and interests to share ideas and explore various discussions which are innovative and challenging. All papers accepted for and presented at the conference will be published in an ISBN eBook. Selected papers may be invited to go forward for development into 20-25 page chapters for publication in a themed dialogic ISBN hard copy volume.
For further details about the project please visit:
http://www.inter-disciplinary.net/ci/Cyber/gc/gc.html
For further details about the conference please visit:
http://www.inter-disciplinary.net/ci/Cyber/gc/gc1/cfp.html
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