Games and virtual environments are playing an increasingly powerful role in Western entertainment and narrative culture. Of particular importance are the constant re- and de-construction of the embodied playing self and the post-industrialist, customisable fluidity of personal and social identity. This interdisciplinary conference will shed light on how virtual communities are ‘read’ and ‘written’, i.e. constructed textually through linguistic and semiotic en- and decoding, by producers and receivers of video and massively multiplayer online games as well as virtual worlds such as Second Life.
Espen Aarseth, Co-founder and Editor-in-Chief of Gamestudies.org and author of Cybertext: Perspectives on Ergodic Literature
Fred Hasson, founding CEO of TIGA, the UK Games Development Trade Association.
Date: 24th-25th October 2008
Venue: Bangor University, UK
Deadline for abstracts (250-300 words): 5 April 2008 (to be sent to email@example.com)
Send comments and questions to H-Net
Webstaff. H-Net reproduces announcements that have been submitted to us as a
free service to the academic community. If you are interested in an announcement
listed here, please contact the organizers or patrons directly. Though we strive
to provide accurate information, H-Net cannot accept responsibility for the text of
announcements appearing in this service. (Administration)