The IADIS CELDA 2007 conference aims to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There have been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a fast pace and affecting academia and professional practice in many ways. Paradigms such as just-in-time learning, constructivism, student-centered learning and collaborative approaches have emerged and are being supported by technological advancements such as simulations, virtual reality and multi-agents systems. These developments have created both opportunities and areas of serious concerns. This conference aims to cover both technological as well as pedagogical issues related to these developments. Main tracks have been identified. However innovative contributions that do not easily fit into these areas will also be considered as long as they are directly related to the overall theme of the conference – cognition and exploratory learning in the digital age.
* Format of the Conference
The conference will comprise of invited talks, oral presentations for discussion-oriented papers, and poster sessions for work-in-progress. The proceedings of the conference will be published in the form of a book and CD-ROM.
Authors of the best published papers in the CELDA 2007 proceedings will be invited to publish extended versions of their papers in a special issue of the International Journal on Technology, Instruction, Cognition and Learning (TICL) - ISSN: 1540-0182 (print) / 1540-0174 (on-line).
* Types of submissions
Full papers, Short Papers and Reflection papers. All submissions will go through a double-blind refereeing process with at least two international experts.
* Topics of interest include, but are not limited to the following areas:
- Acquisition of expertise
- Assessing progress of learning in complex domains
- Assessment of exploratory learning approaches
- Assessment of exploratory technologies
- Cognition in education
- Collaborative learning
- Educational psychology
- Exploratory technologies (such as simulations, VR, i-TV and so on)
- Just-in-time and Learning-on-Demand
- Learner Communities and Peer-Support
- Learning Communities & Web Service Technologies
- Pedagogical Issues Related with Learning Objects
- Learning Paradigms in Academia
- Learning Paradigms in Corporate Sector
- Life-long Learning
- Student-Centered Learning
- Technology and mental models
- Technology, learning and expertise
- Virtual University
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